TY - JOUR T1 - Towards Long-Term Social Child-Robot Interaction: Using Multi-Activity Switching to Engage Young Users JF - Journal of Human-Robot Interaction Y1 - 2016 A1 - Coninx, Alexandre A1 - Paul E. Baxter A1 - Oleari, Elettra A1 - Bellini, Sara A1 - Bierman, Bert A1 - Henkemans, Olivier Blanson A1 - Lola Cañamero A1 - Cosi, Piero A1 - Valentin Enescu A1 - Espinoza, Raquel Ros A1 - Antoine Hiolle A1 - Remi Humbert A1 - Kiefer, Bernd A1 - Kruijff-Korbayová, Ivana A1 - Looije, Rosmarijn A1 - Mosconi, Marco A1 - Mark A. Neerincx A1 - Giulio Paci A1 - Patsis, Georgios A1 - Pozzi, Clara A1 - Sacchitelli, Francesca A1 - Hichem Sahli A1 - Alberto Sanna A1 - Sommavilla, Giacomo A1 - Tesser, Fabio A1 - Yiannis Demiris A1 - Tony Belpaeme AB - Social robots have the potential to provide support in a number of practical domains, such as learning and behaviour change. This potential is particularly relevant for children, who have proven receptive to interactions with social robots. To reach learning and therapeutic goals, a number of issues need to be investigated, notably the design of an effective child-robot interaction (cHRI) to ensure the child remains engaged in the relationship and that educational goals are met. Typically, current cHRI research experiments focus on a single type of interaction activity (e.g. a game). However, these can suffer from a lack of adaptation to the child, or from an increasingly repetitive nature of the activity and interaction. In this paper, we motivate and propose a practicable solution to this issue: an adaptive robot able to switch between multiple activities within single interactions. We describe a system that embodies this idea, and present a case study in which diabetic children collaboratively learn with the robot about various aspects of managing their condition. We demonstrate the ability of our system to induce a varied interaction and show the potential of this approach both as an educational tool and as a research method for long-term cHRI. VL - 5 UR - https://dl.acm.org/doi/abs/10.5898/JHRI.5.1.Coninx IS - 1 N1 - Download (Open Access) ER - TY - CONF T1 - Let’s Be Friends: Perception of a Social Robotic Companion for children with T1DM T2 - Proc. New Friends 2015 Y1 - 2015 A1 - Kruijff-Korbayová, Ivana A1 - Oleari, Elettra A1 - Pozzi, Clara A1 - Sacchitelli, Francesca A1 - Bagherzadhalimi, Anahita A1 - Bellini, Sara A1 - Kiefer, Bernd A1 - Racioppa, Stefania A1 - Coninx, Alexandre A1 - Paul E. Baxter A1 - Bierman, Bert A1 - Henkemans, Olivier Blanson A1 - Mark A. Neerincx A1 - Rosemarijn Looije A1 - Yiannis Demiris A1 - Espinoza, Raquel Ros A1 - Mosconi, Marco A1 - Cosi, Piero A1 - Remi Humbert A1 - Lola Cañamero A1 - Hichem Sahli A1 - Joachim de Greeff A1 - James Kennedy A1 - Robin Read A1 - Lewis, Matthew A1 - Antoine Hiolle A1 - Giulio Paci A1 - Sommavilla, Giacomo A1 - Tesser, Fabio A1 - Athanasopoulos, Georgios A1 - Patsis, Georgios A1 - Verhelst, Werner A1 - Alberto Sanna A1 - Tony Belpaeme AB - We describe the social characteristics of a robot developed to support children with Type 1 Diabetes Mellitus (T1DM) in the process of education and care. We evaluated the perception of the robot at a summer camp where diabetic children aged 10-14 experienced the robot in group interactions. Children in the intervention condition additionally interacted with it also individually, in one-to-one sessions featuring several game-like activities. These children perceived the robot significantly more as a friend than those in the control group. They also readily engaged with it in dialogues about their habits related to healthy lifestyle as well as personal experiences concerning diabetes. This indicates that the one-on-one interactions added a special quality to the relationship of the children with the robot. JF - Proc. New Friends 2015 CY - Almere, The Netherlands UR - https://mheerink.home.xs4all.nl/pdf/ProceedingsNF2015-3.pdf N1 - Download full proceedings (PDF) ER - TY - CONF T1 - Habit-based Regulation of Essential Variables T2 - Proc. 14th Conference on the Synthesis and Simulation of Living Systems (ALIFE 2014) Y1 - 2014 A1 - Egbert, Matthew A1 - Lola Cañamero AB - A variety of models have been developed to investigate "homeostatic adaptation," a mechanism inspired by Ashby’s homeostat, where a plastic control medium is reorganized until one or more essential variables are maintained within predefined limits. In these models, "habits" emerge, defined as behavior-generating mechanisms that rely upon their own influence to maintain the conditions necessary for their own persistence. In this paper, we present a recently developed sensorimotor-habit-based controller that is coupled to a simulated two-wheeled robot with a simulated metabolism. The simulation is used to demonstrate how habits can have the same essential variable(s) as the metabolic or "biological" organism that is performing the behavior, and that in certain conditions when this is the case, the emergent habits will tend to stabilize essential variables within viability limits. The model also demonstrates that an explicit pre-specification of (A) which variables should induce plasticity and (B) which values of those variables should induce plasticity is not always necessary for homeostatic adaptation of behavior. JF - Proc. 14th Conference on the Synthesis and Simulation of Living Systems (ALIFE 2014) PB - MIT Press CY - New York, NY SN - 978-0-262-32621-6 UR - https://www.mitpressjournals.org/doi/abs/10.1162/978-0-262-32621-6-ch029 N1 - Download ER - TY - CONF T1 - Natural Emotion Elicitation for Emotion Modeling in Child-Robot Interactions T2 - Proc. 4th Workshop on Child Computer Interaction (WOCCI 2014) Y1 - 2014 A1 - Wang, Weiyi A1 - Athanasopoulos, Georgios A1 - Yilmazyildiz, Selma A1 - Patsis, Georgios A1 - Valentin Enescu A1 - Hichem Sahli A1 - Verhelst, Werner A1 - Antoine Hiolle A1 - Lewis, Matthew A1 - Lola Cañamero AB - Obtaining spontaneous emotional expressions is the very first and vital step in affective computing studies, for both psychologists and computer scientists. However, it is quite challenging to record them in real life, especially when certain modalities are required (e.g. 3D representation of the body). Traditional elicitation and capturing protocols either introduce the awareness of the recording, which may impair the naturalness of the behaviors, or cause too much information loss. In this paper, we present natural emotion elicitation and recording experiments, which were set in child-robot interaction scenarios. Several state-of-the-art technologies were employed to acquire the multi-modal expressive data that will be further used for emotion modeling and recognition studies. The obtained recordings exhibit the expected emotional expressions. JF - Proc. 4th Workshop on Child Computer Interaction (WOCCI 2014) PB - ICSA CY - Singapore UR - https://www.isca-speech.org/archive/wocci_2014/wc14_051.html N1 - Download (Open Access) ER - TY - JOUR T1 - Multimodal Child-Robot Interaction: Building Social Bonds JF - Journal of Human-Robot Interaction Y1 - 2012 A1 - Tony Belpaeme A1 - Paul E. Baxter A1 - Robin Read A1 - Rachel Wood A1 - Cuayáhuitl, Heriberto A1 - Kiefer, Bernd A1 - Racioppa, Stefania A1 - Kruijff-Korbayová, Ivana A1 - Athanasopoulos, Georgios A1 - Valentin Enescu A1 - Rosemarijn Looije A1 - Mark A. Neerincx A1 - Yiannis Demiris A1 - Raquel Ros-Espinoza A1 - Aryel Beck A1 - Lola Cañamero A1 - Lewis, Matthew A1 - Baroni, Ilaria A1 - Nalin, Marco A1 - Cosi, Piero A1 - Giulio Paci A1 - Tesser, Fabio A1 - Sommavilla, Giacomo A1 - Remi Humbert AB - For robots to interact effectively with human users they must be capable of coordinated, timely behavior in response to social context. The Adaptive Strategies for Sustainable Long-Term Social Interaction (ALIZ-E) project focuses on the design of long-term, adaptive social interaction between robots and child users in real-world settings. In this paper, we report on the iterative approach taken to scientific and technical developments toward this goal: advancing individual technical competencies and integrating them to form an autonomous robotic system for evaluation “in the wild.” The first evaluation iterations have shown the potential of this methodology in terms of adaptation of the robot to the interactant and the resulting influences on engagement. This sets the foundation for an ongoing research program that seeks to develop technologies for social robot companions. VL - 1 UR - https://dl.acm.org/doi/10.5555/3109688.3109691 IS - 2 N1 - Download (Open Access) ER - TY - CONF T1 - Long-Term Human-Robot Interaction with Young Users T2 - Proc. ACM/IEEE Human-Robot Interaction conference (HRI-2011) (Robots with Children Workshop) Y1 - 2011 A1 - Paul E. Baxter A1 - Tony Belpaeme A1 - Lola Cañamero A1 - Cosi, Piero A1 - Yiannis Demiris A1 - Valentin Enescu A1 - Antoine Hiolle A1 - Kruijff-Korbayová, Ivana A1 - Rosemarijn Looije A1 - Nalin, Marco A1 - Mark A. Neerincx A1 - Hichem Sahli A1 - Giocomo Sommavilla A1 - Tesser, Fabio A1 - Rachel Wood AB - Artificial companion agents have the potential to combine novel means for effective health communication with young patients support and entertainment. However, the theory and practice of long-term child-robot interaction is currently an underdeveloped area of research. This paper introduces an approach that integrates multiple functional aspects necessary to implement temporally extended human-robot interaction in the setting of a paediatric ward. We present our methodology for the implementation of a companion robot which will be used to support young patients in hospital as they learn to manage a lifelong metabolic disorder (diabetes). The robot will interact with patients over an extended period of time. The necessary functional aspects are identified and introduced, and a review of the technical challenges involved is presented. JF - Proc. ACM/IEEE Human-Robot Interaction conference (HRI-2011) (Robots with Children Workshop) CY - Lausanne, Switzerland UR - https://www.researchgate.net/publication/228470784_Long-term_human-robot_interaction_with_young_users N1 - Downlaod ER - TY - CHAP T1 - Playing the emotion game with Feelix: What can a LEGO robot tell us about emotion? T2 - Socially Intelligent Agents: Creating Relationships with Computers and Robots Y1 - 2002 A1 - Cañamero, Lola D ED - Kerstin Dautenhahn ED - Alan H Bond ED - Lola Cañamero ED - Bruce Edmonds AB - This chapter reports the motivations and choices underlying the design of Feelix, a simple humanoid LEGO robot that displays different emotions through facial expression in response to physical contact. It concludes by discussing what this simple technology can tell us about emotional expression and interaction. JF - Socially Intelligent Agents: Creating Relationships with Computers and Robots PB - Kluwer Academic Publishers ER - TY - CHAP T1 - Socially Intelligent Agents: Creating Relationships with Computers and Robots T2 - Socially Intelligent Agents: Creating Relationships with Computers and Robots Y1 - 2002 A1 - Kerstin Dautenhahn A1 - Alan H Bond A1 - Lola Cañamero A1 - Bruce Edmonds ED - Kerstin Dautenhahn ED - Alan H Bond ED - Lola Cañamero ED - Bruce Edmonds AB - This introduction explains the motivation to edit this book and provides an overview of the chapters included in this book. Main themes and common threads that can be found across different chapters are identified that might help the reader in navigating the book. JF - Socially Intelligent Agents: Creating Relationships with Computers and Robots PB - Kluwer Academic Publishers SN - 978-0-306-47373-9 ER - TY - BOOK T1 - Socially Intelligent Agents: Creating Relationships with Computers and Robots Y1 - 2002 ED - Kerstin Dautenhahn ED - Alan H Bond ED - Lola Cañamero ED - Bruce Edmonds PB - Kluwer Academic Publishers SN - 978-0-306-47373-9 ER -