%0 Book Section %B Socially Intelligent Agents: Creating Relationships with Computers and Robots %D 2002 %T Playing the emotion game with Feelix: What can a LEGO robot tell us about emotion? %A Cañamero, Lola D %E Kerstin Dautenhahn %E Alan H Bond %E Lola Cañamero %E Bruce Edmonds %X This chapter reports the motivations and choices underlying the design of Feelix, a simple humanoid LEGO robot that displays different emotions through facial expression in response to physical contact. It concludes by discussing what this simple technology can tell us about emotional expression and interaction. %B Socially Intelligent Agents: Creating Relationships with Computers and Robots %I Kluwer Academic Publishers %P 69–76 %G eng %& 8