%0 Book Section %B Socially Intelligent Agents: Creating Relationships with Computers and Robots %D 2002 %T Playing the emotion game with Feelix: What can a LEGO robot tell us about emotion? %A Cañamero, Lola D %E Kerstin Dautenhahn %E Alan H Bond %E Lola Cañamero %E Bruce Edmonds %X This chapter reports the motivations and choices underlying the design of Feelix, a simple humanoid LEGO robot that displays different emotions through facial expression in response to physical contact. It concludes by discussing what this simple technology can tell us about emotional expression and interaction. %B Socially Intelligent Agents: Creating Relationships with Computers and Robots %I Kluwer Academic Publishers %P 69–76 %G eng %& 8 %0 Book Section %B Socially Intelligent Agents: Creating Relationships with Computers and Robots %D 2002 %T Socially Intelligent Agents: Creating Relationships with Computers and Robots %A Kerstin Dautenhahn %A Alan H Bond %A Lola Cañamero %A Bruce Edmonds %E Kerstin Dautenhahn %E Alan H Bond %E Lola Cañamero %E Bruce Edmonds %X This introduction explains the motivation to edit this book and provides an overview of the chapters included in this book. Main themes and common threads that can be found across different chapters are identified that might help the reader in navigating the book. %B Socially Intelligent Agents: Creating Relationships with Computers and Robots %I Kluwer Academic Publishers %P 1–20 %@ 978-0-306-47373-9 %G eng %& 1 %0 Book %D 2002 %T Socially Intelligent Agents: Creating Relationships with Computers and Robots %E Kerstin Dautenhahn %E Alan H Bond %E Lola Cañamero %E Bruce Edmonds %I Kluwer Academic Publishers %@ 978-0-306-47373-9 %G eng