%0 Conference Paper %B Artificial Life VIII: Proceedings of the Eighth International Conference on Artificial Life %D 2002 %T Meaningful Information, Sensor Evolution, and the Temporal Horizon of Embodied Organisms %A Nehaniv, Chrystopher L %A Daniel Polani %A Kerstin Dautenhahn %A René te Boekhorst %A Lola Cañamero %E Russell Standish %E Mark A Bedau %E Hussein A Abbass %X We survey and outline how an agent-centered, information-theoretic approach to meaningful information extending classical Shannon information theory by means of utility measures relevant for the goals of particular agents can be applied to sensor evolution for real and constructed organisms. Furthermore, we discuss the relationship of this approach to the programme of freeing artificial life and robotic systems from reactivity, by describing useful types of information with broader temporal horizon, for signaling, communication, affective grounding, two-process learning, individual learning, imitation and social learning, and episodic experiential information (memories, narrative, and culturally transmitted information). %B Artificial Life VIII: Proceedings of the Eighth International Conference on Artificial Life %I MIT Press %C Sydney, Australia %P 345–349 %@ 9780262692816 %G eng %0 Book Section %B Socially Intelligent Agents: Creating Relationships with Computers and Robots %D 2002 %T Playing the emotion game with Feelix: What can a LEGO robot tell us about emotion? %A Cañamero, Lola D %E Kerstin Dautenhahn %E Alan H Bond %E Lola Cañamero %E Bruce Edmonds %X This chapter reports the motivations and choices underlying the design of Feelix, a simple humanoid LEGO robot that displays different emotions through facial expression in response to physical contact. It concludes by discussing what this simple technology can tell us about emotional expression and interaction. %B Socially Intelligent Agents: Creating Relationships with Computers and Robots %I Kluwer Academic Publishers %P 69–76 %G eng %& 8 %0 Book Section %B Socially Intelligent Agents: Creating Relationships with Computers and Robots %D 2002 %T Socially Intelligent Agents: Creating Relationships with Computers and Robots %A Kerstin Dautenhahn %A Alan H Bond %A Lola Cañamero %A Bruce Edmonds %E Kerstin Dautenhahn %E Alan H Bond %E Lola Cañamero %E Bruce Edmonds %X This introduction explains the motivation to edit this book and provides an overview of the chapters included in this book. Main themes and common threads that can be found across different chapters are identified that might help the reader in navigating the book. %B Socially Intelligent Agents: Creating Relationships with Computers and Robots %I Kluwer Academic Publishers %P 1–20 %@ 978-0-306-47373-9 %G eng %& 1 %0 Book %D 2002 %T Socially Intelligent Agents: Creating Relationships with Computers and Robots %E Kerstin Dautenhahn %E Alan H Bond %E Lola Cañamero %E Bruce Edmonds %I Kluwer Academic Publishers %@ 978-0-306-47373-9 %G eng %0 Book Section %B Human Cognition and Social Agent Technology %D 2000 %T Emotionally Grounded Social Interaction %A D Cañamero %A Walter Van de Velde %E Kerstin Dautenhahn %B Human Cognition and Social Agent Technology %S Advances in Consciousness Research %I John Benjamins Publishing Co. %P 137–162 %G eng %& 6 %0 Conference Paper %B Socially Intelligent Agents: The Human in the Loop. Papers from the AAAI 2000 Fall Symposium %D 2000 %T How Does It Feel? Emotional Interaction with a Humanoid LEGO Robot %A Cañamero, Lola D %A Fredslund, Jakob %E Kerstin Dautenhahn %X We report work on a LEGO robot capable of displaying several emotional expressions in response to physical contact. Our motivation has been to explore believable emotional exchanges to achieve plausible interaction with a simple robot. We have worked toward this goal in two ways. First, acknowledging the importance of physical manipulation in children's interactions, interaction with the robot is through tactile stimulation; the various kinds of stimulation that can elicit the robot's emotions are grounded in a model of emotion activation based on different stimulation patterns. Second, emotional states need to be clearly conveyed. We have drawn inspiration from theories of human basic emotions with associated universal facial expressions, which we have implemented in a caricaturized face. We have conducted experiments on children and adults to assess the recognizability of these expressions, and observed how people spontaneously interacting with Feelix respond to its emotional displays. %B Socially Intelligent Agents: The Human in the Loop. Papers from the AAAI 2000 Fall Symposium %I AAAI Press %C North Falmouth, Massachusetts %P 23–28 %@ 978-1-57735-127-6 %G eng %U http://www.aaai.org/Papers/Symposia/Fall/2000/FS-00-04/FS00-04-006.pdf %0 Conference Paper %B Socially Intelligent Agents. Papers from the 1997 AAAI Fall Symposium %D 1997 %T Socially Emotional: Using Emotions to Ground Social Interaction %A D Cañamero %A Walter Van de Velde %E Kerstin Dautenhahn %B Socially Intelligent Agents. Papers from the 1997 AAAI Fall Symposium %I The AAAI Press %P 10–15 %G eng