<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>17</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Arnaud J Blanchard</style></author><author><style face="normal" font="default" size="100%">Lola Cañamero</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Développement de Liens Affectifs Basés sur le Phénomène d'Empreinte pour Moduler l'Exploration et l'Imitation d'un Robot</style></title><secondary-title><style face="normal" font="default" size="100%">Enfance</style></secondary-title><translated-title><style face="normal" font="default" size="100%">Development of Affective Bonds Based on the Imprinting Phenomenon in Order to Modulate Exploration and Imitation in a Robot</style></translated-title></titles><dates><year><style  face="normal" font="default" size="100%">2007</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://www.cairn.info/revue-enfance-2007-1-page-35.htm</style></url></web-urls></urls><volume><style face="normal" font="default" size="100%">59</style></volume><pages><style face="normal" font="default" size="100%">35–45</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Les comportements des enfants varient en fonction du contexte, notamment en fonction des liens affectifs qu'ils développent avec d'autres personnes en présence. Celainfluence par exemple leurs facultés à explorer ou imiter. Pour mieux comprendre ces phénomènes, nous proposons un modèle basé sur le phénomène de l'empreinte de liens affectifs et de leurs effets. Après avoir proposé des solutions pour simuler ces liens, nous montrerons comment nous pouvons les utiliser, où ils peuvent être utilisés afin de moduler les comportements d'exploration et d'imitation d'un robot réel. Finalement, nous discuterons du nouveau regard que peut apporter cette modélisation sur le comportement et le développement affectif des enfants.

An infant's behavior varies (depending on the context) to a large degree as a function of the affective bonds that they have with the people that are also present. This influences their ability to explore or imitate, for example. In order to better understand these phenomena, we propose a model of affective bonds and their effects based on the imprinting phenomenon. After proposing solutions for simulating these bonds, we show how we can use them to modulate exploratory and imitative behaviors in a real robot. Finally, we discuss the new light that this model sheds on the affective behavior and development of children.</style></abstract><issue><style face="normal" font="default" size="100%">1</style></issue></record><record><source-app name="Biblio" version="7.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">Arnaud J Blanchard</style></author><author><style face="normal" font="default" size="100%">Lola Cañamero</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Developing Affect-Modulated Behaviors: Stability, Exploration, Exploitation or Imitation?</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of the Sixth International Workshop on Epigenetic Robotics</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">Lund University Cognitive Studies</style></tertiary-title></titles><dates><year><style  face="normal" font="default" size="100%">2006</style></year></dates><urls><web-urls><url><style face="normal" font="default" size="100%">https://www.lucs.lu.se/LUCS/128/BlanchardCanamero.pdf</style></url></web-urls></urls><publisher><style face="normal" font="default" size="100%">Lund University</style></publisher><pub-location><style face="normal" font="default" size="100%">Paris, France</style></pub-location><volume><style face="normal" font="default" size="100%">128</style></volume><pages><style face="normal" font="default" size="100%">17–24</style></pages><isbn><style face="normal" font="default" size="100%">91-974741-6-9</style></isbn><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">Exploring the environment is essential for autonomous agents to learn new things and to consolidate past experiences and apply them to improve behavior. However, exploration is also risky as it exposes the agent to unknown, potentially overwhelming or dangerous situations. A trade-off must hence exist between activities such as seeking stability, autonomous exploration of the environment, imitation of novel actions performed by another agents, and taking advantage of opportunities offered by new situations and events. In this paper, we present a Perception-Action robotic architecture that achieves this tradeoff on the grounds of modulatory mechanisms based on notions of “well-being” and “affect”. We have implemented and tested this architecture using a Koala robot, and we present and discuss behavior of the robot in different contexts.</style></abstract></record></records></xml>