Some of my publications

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2002
L. D. Cañamero, Playing the emotion game with Feelix: What can a LEGO robot tell us about emotion?, in Socially Intelligent Agents: Creating Relationships with Computers and Robots, K. Dautenhahn, Bond, A. H., Cañamero, L., and Edmonds, B., Eds. Kluwer Academic Publishers, 2002, pp. 69–76.
K. Dautenhahn, Bond, A. H., Cañamero, L., and Edmonds, B., Socially Intelligent Agents: Creating Relationships with Computers and Robots, in Socially Intelligent Agents: Creating Relationships with Computers and Robots, K. Dautenhahn, Bond, A. H., Cañamero, L., and Edmonds, B., Eds. Kluwer Academic Publishers, 2002, pp. 1–20.
K. Dautenhahn, Bond, A. H., Cañamero, L., and Edmonds, B., Socially Intelligent Agents: Creating Relationships with Computers and Robots, in Socially Intelligent Agents: Creating Relationships with Computers and Robots, K. Dautenhahn, Bond, A. H., Cañamero, L., and Edmonds, B., Eds. Kluwer Academic Publishers, 2002, pp. 1–20.
K. Dautenhahn, Bond, A. H., Cañamero, L., and Edmonds, B., Eds., Socially Intelligent Agents: Creating Relationships with Computers and Robots. Kluwer Academic Publishers, 2002.