Some of my publications (under construction)

Export 132 results:
Author Title Type [ Year(Desc)]
1997
Cañamero, D. (1997).  A Hormonal Model of Emotions for Behavior Control. VUB AI-Lab Memo.
Cañamero, D. (1997).  Modeling Motivations and Emotions as a Basis for Intelligent Behavior. (Lewis Johnson, W., Ed.).Proceedings of the First International Symposium on Autonomous Agents (Agents'97). 148–155.
Cañamero, D., & Van de Velde W. (1997).  Socially Emotional: Using Emotions to Ground Social Interaction. (Dautenhahn, K., Ed.).Socially Intelligent Agents. Papers from the 1997 AAAI Fall Symposium. 10–15.
1999
Arcos, J L., Cañamero D., & López de Mántaras R. (1999).  Affect-Driven CBR to Generate Expressive Music. (Althoff, K-D., Bergmann R., & Branting L K., Ed.).Case-Based Reasoning Research and Development. Third International Conference on Case-Based Reasoning, ICCBR'99. 1650, 1–13.
Cañamero, D. (1999).  Emotions pour les agents situés. (Drogoul, A., & Meyer J-A., Ed.).Intelligence Artificielle Située.
Giménez, E., & Cañamero D. (1999).  First Proposal for an Agent Architecture for Team and Multiple Task Coordination: A Case Study in Robotic Soccer. Proc. 2nd Catalan Conference on Artificial Intelligence (CCIA'99).
Cañamero, D., Arcos J L., & López de Mántaras R. (1999).  Imitating Human Performances to Automatically Generate Expressive Jazz Ballads. Proc. AISB'99 Symposium on Imitation in Animals and Artifacts. 115–20.
Cañamero, D., & Corruble V. (1999).  Situated Cognition: A Challenge to Artificial Intelligence?. (Bliss, J., Säljö R., & Light P., Ed.).Learning Sites: Social and Technological Contexts for Learning. 223–235.
de Boer, B., & Cañamero D. (1999).  Situated Learning in Autonomous Agents. (Bliss, J., Säljö R., & Light P., Ed.).Learning Sites: Social and Technological Contexts for Learning. 236–248.
Cañamero, D. (1999).  What Emotions are Necessary for HCI?. (Bullinger, H-J., & Ziegler J., Ed.).Human-Computer Interaction: Ergonomics and User Interfaces Vol. 1. 838–842.
2000
Bisson, G., Nédellec C., & Cañamero L. D. (2000).  Designing Clustering Methods for Ontology Building: The Mo'K Workbench. (Staab, S., Maedche A., Nédellec C., & Wiemer-Hastins P., Ed.).Proc. First Workshop on Ontology Learning. Workshop of the 14th European Conference on Artificial Intelligence (ECAI 2000). 13–18.
Cañamero, L. D. (2000).  Designing Emotions for Activity Selection. Dept. of Computer Science Technical Report DAIMI PB.
Cañamero, D., & Van de Velde W. (2000).  Emotionally Grounded Social Interaction. (Dautenhahn, K., Ed.).Human Cognition and Social Agent Technology. 137–162.
Cañamero, L. D., & Fredslund J. (2000).  How Does It Feel? Emotional Interaction with a Humanoid LEGO Robot. (Dautenhahn, K., Ed.).Socially Intelligent Agents: The Human in the Loop. Papers from the AAAI 2000 Fall Symposium. 23–28.
Cañamero, L. D., & Fredslund J. (2000).  I Show You How I Like You: Human-Robot Interaction through Emotional Expression and Tactile Stimulation. Dept. of Computer Science Technical Report DAIMI PB 544.
2001
Cañamero, L. D. (2001).  Building Emotional Artifacts in Social Worlds: Challenges and Perspectives. (Cañamero, L. D., Ed.).Emotional and Intelligent II: The Tangled Knot of Social Cognition; Papers from the 2001 AAAI Fall Symposium. 22–30.
[Anonymous] (2001).  Emotional and Intelligent II: The Tangled Knot of Social Cognition. Papers from the 2001 AAAI Fall Symposium. (Cañamero, L. D., Ed.).
Cañamero, L. D. (2001).  Emotions and Adaptation in Autonomous Agents: A Design Perspective. (Cañamero, L. D., & Petta P., Ed.).Cybernetics and Systems: An International Journal. 32(5), 507–529.
[Anonymous] (2001).  Grounding Emotions in Adaptive Systems. Volume I. (Cañamero, L. D., & Petta P., Ed.).Special Issue of Cybernetics and Systems: An International Journal. 32(5), 
[Anonymous] (2001).  Grounding Emotions in Adaptive Systems. Volume II. (Cañamero, L. D., & Petta P., Ed.).Special Issue of Cybernetics and Systems: An International Journal. 32(6), 
Cañamero, L. D., & Fredslund J. (2001).  I Show You How I Like You—Can You Read it in My Face?. IEEE Transactions on Systems, Man and Cybernetics, Part A: Systems and Humans. 31(5), 454–459.
2002
Avila-García, O., & Cañamero L. (2002).  Comparing a Voting-Based Policy with Winner-Takes-All to Perform Action Selection in Motivational Agents. (Garijo, F. J., Riquelme J. C., & Toro M., Ed.).Advances in Artificial Intelligence – IBERAMIA 2002; Proc. 8th Ibero-American Conference on AI. 2527, 855–864.
Avila-García, O., & Cañamero L. (2002).  A Comparison of Behavior Selection Architectures Using Viability Indicators. Proc. EPSRC/BBSRC International Workshop Biologically-Inspired Robotics: The Legacy of W. Grey Walter. 86–93.
Cañamero, L., Avila-García O., & Hafner E. (2002).  First Experiments Relating Behavior Selection Architectures to Environmental Complexity. Proc. 2002 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2002). 3024–3029.
Nehaniv, C. L., Polani D., Dautenhahn K., te Boekhorst R., & Cañamero L. (2002).  Meaningful Information, Sensor Evolution, and the Temporal Horizon of Embodied Organisms. (Standish, R., Bedau M. A., & Abbass H. A., Ed.).Artificial Life VIII: Proceedings of the Eighth International Conference on Artificial Life. 345–349.
Cañamero, L. D. (2002).  Playing the emotion game with Feelix: What can a LEGO robot tell us about emotion?. (Dautenhahn, K., Bond A. H., Cañamero L., & Edmonds B., Ed.).Socially Intelligent Agents: Creating Relationships with Computers and Robots. 69–76.
[Anonymous] (2002).  Proceedings of the AISB'02 Symposium Animating Expressive Characters for Social Interactions. (Aylett, R., & Cañamero L., Ed.).
Avila-García, O., Hafner E., & Cañamero L. (2002).  Relating Behavior Selection Architectures to Environmental Complexity. (Hallam, B., Floreano D., Hallam J., Hayes G. M., & Meyer J-A., Ed.).From Animals to Animats: Proc. 7th International Conference on Simulation of Adaptive Behavior. 127–128.
Dautenhahn, K., Bond A. H., Cañamero L., & Edmonds B. (2002).  Socially Intelligent Agents: Creating Relationships with Computers and Robots. (Dautenhahn, K., Bond A. H., Cañamero L., & Edmonds B., Ed.).Socially Intelligent Agents: Creating Relationships with Computers and Robots. 1–20.
[Anonymous] (2002).  Socially Intelligent Agents: Creating Relationships with Computers and Robots. (Dautenhahn, K., Bond A. H., Cañamero L., & Edmonds B., Ed.).
2003
Avila-García, O., Cañamero L., & te Boekhorst R. (2003).  Analyzing the Performance of "Winner-Take-All" and "Voting-Based" Action Selection Policies within the Two-Resource Problem. (Banzhaf, W., Christaller T., Dittrich P., Kim J. T., & Ziegler J., Ed.).Advances in Artificial Life: 7th European Conference, ECAL 2003. 2801, 733–742.
Cortés, U., Annicchiarico R., Vázquez-Salceda J., Urdiales C., Cañamero L., López M., et al. (2003).  Assistive technologies for the disabled and for the new generation of senior citizens: The e-Tools architecture. AI Communications. 16(3), 193–207.
Cañamero, L. D. (2003).  Designing emotions for activity selection in autonomous agents. (Trappl, R., Petta P., & Payr S., Ed.).Emotions in Humans and Artifacts. 115–148.
Cortés, U., Annicchiarico R., Vázquez-Salceda J., Urdiales C., Cañamero L., López M., et al. (2003).  e-Tools: The use of Assistive Technologies to enhance disabled and senior citizens’ autonomy. (Rudomín, I., Vázquez-Salceda J., & Díaz de León Santiago J. L., Ed.).e-Health: Application of Computing Science in Medicine and Health Care. 119–132.
Cos-Aguilera, I., Cañamero L., & Hayes G. M. (2003).  Learning Object Functionalities in the Context of Action Selection. (Nehmzow, U., & Melhuish C., Ed.).Towards Intelligent Mobile Robots, TIMR'03: 4th British Conference on Mobile Robotics.
Cos-Aguilera, I., Cañamero L., & Hayes G. M. (2003).  Motivation-driven learning of object affordances: First experiments using a simulated khepera robot. (Detjer, F., Dörner D., & Schaub H., Ed.).Proc. 5th International Conference in Cognitive Modelling (ICCM'03). 57–62.
Avila-García, O., Cañamero L., te Boekhorst R., & Davey N. (2003).  Optimization Criteria Underlying "Winner-Take-All" and "Voting-Based" Action Selection Policies. (Nehmzow, U., & Melhuish C., Ed.).Towards Intelligent Mobile Robots, TIMR'03: 4th British Conference on Mobile Robotics.
2004
[Anonymous] (2004).  Architectures for Modeling Emotion: Cross-Disciplinary Foundations. (Hudlicka, E., & Cañamero L., Ed.).Papers from the 2004 AAAI Spring Symposium.
Lowe, R., Cañamero L., Nehaniv C. L., & Polani D. (2004).  The Evolution of Affect-Related Displays, Recognition and Related Strategies. (Pollack, J., Bedau M. A., Husbands P., Ikegami T., & Watson R. A., Ed.).ALIFE IX: Proceeding of the 9th international conference on the simulation and synthesis of living systems. 176–181.
Cortés, U., Annicchiarico R., Campana F., Vázquez-Salceda J., Urdiales C., Cañamero L., et al. (2004).  Intelligenza artificiale in medicina: progetto di una piattaforma mobile inserita in un ambiente intelligente per l'assistenza ai disabili e agli anziani. Recenti Progressi in Medicina. 95(4), 190–195.
Lowe, R., Cañamero L., Nehaniv C. L., & Polani D. (2004).  Strategies in the Evolution of Affect Related Displays and Recognition. (Schaub, H., Detje F., & Brüggermann U., Ed.).The Logic Of Artificial Life: Abstracting and Synthesizing the Principles of Living Systems; Proc. 6th German Workshop on Artificial Life 2004.
Cos-Aguilera, I., Hayes G. M., & Cañamero L. (2004).  Using a SOFM to learn Object Affordances. Proc. 5th Workshop of Physical Agents (WAF'04).
Avila-García, O., & Cañamero L. (2004).  Using Hormonal Feedback to Modulate Action Selection in a Competitive Scenario. (Schaal, S., Ijspeert A. Jan, Billard A., Vijayakumar S., Hallam J., & Meyer J-A., Ed.).From Animals to Animats 8: Proc. 8th Intl. Conf. on Simulation of Adaptive Behavior (SAB'04). 243–252.

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